Bones can now be animated with transform widgets in 3D viewport.Added new rebindable hotkey system and default hotkeys. ![]() General load and save performance improvements."emission_factor" entry field in material editor is now a color field instead of a simple slider.Actors and actor components can now be removed.Sky overrides and angles can now be previewed in the game viewport.Sky settings have been moved to "sky" actor component to allow animating sky properties.Significantly reduce real-time peformance impact of retargeted actors.Added option to copy/paste and share actors with animation data between projects.Added reflection probe and lightmap baking.Added new project file format (old format is no longer supported).Added internal Web-Browser which automatically detects and imports downloaded assets.Graph Editor is now mostly functional and can be used for animating.Live raytracing render now automatically updates on certain scene changes (e.g.Significantly improved performance of live raytracing render.Replaced Cycles with Cycles X (With OptiX and OptiX denoising).Added classes ents.LightMapDataCacheComponent,.Added ents.citerator, ents.get_all_c, ents.IteratorFilterFunction.Added util.ThreadPool:WaitForCompletion.Added ents.BaseEnvLightPointComponent:CalcDistanceFalloff.Added ents.BaseEnvLightSpotComponent:CalcConeFalloff, :CalcDistanceFalloff.Added :GetInstanceIds, :GetInstancePose.Added vector.calc_spherical_stereo_transform.Added :MakeVerticesUnique, :SetVertices, :SetIndices.Added ents.BaseBhvComponent:RebuildBvh, :FindPrimitiveMeshInfo.Added ents.BvhComponent:IntersectionTestKDop.Added ents.EyeComponent:FindEyeballIndex, :GetEyeballProjectionVectors.Added gui.Element:FindAncestorBålass, :SetAutoSizeToContents, :UpdateAutoSizeToContents, :ShouldAutoSizeToContentsX, :ShouldAutoSizeToContentsY.renderer_pp_bloom, renderer_pp_dof, renderer_pp_fog, renderer_pp_fxaa, renderer_pp_tone_mapping.Fixed white edges around objects with masked alpha transparency. ![]()
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